Problem: We want to place our knowledge in Biofeedback in an industry more viable than video games.
Progress Report: This week we discovered that in order to record the data, we needed to download a third party application to export data EEG data to an excel file. With the application it is possible to directly record and export the raw data to an excel file through by writing code, but for the sake of time, we believe that it is most efficient to use an application to record the data.
Progress Report: This week we discovered that in order to record the data, we needed to download a third party application to export data EEG data to an excel file. With the application it is possible to directly record and export the raw data to an excel file through by writing code, but for the sake of time, we believe that it is most efficient to use an application to record the data.
Essentially, the third party application is not really an
application but a series of driver that have a set of codes that that will be
able to record and save raw EEG data. We think extracting the raw EEG data is
important because it segregates into many different applications. We initially
believed in divulging into the field of video games with Helena around with her
expertise on video gaming, but now that she’s not here anymore, we decided to
adjust our human resources. With new additions to our team, Esteban and
Sebastian, we decided to confer with him to find out what they are especially
good at. Sebastian has specialties in the neurosciences- he recently took
neuroscience class at Hunter College over the summer. He is working with Ryan
to analyze the raw data. Esteban and Andres are going to work on the actual
application. As of right now, we don’t exactly know how to drive the project
further, but we are discussing where we can bring the biofeedback area to
because creating a video game is not viable as an application. We believe that doing a video game is not
viable because of our lack of knowledge in video games and the lack of interest
in the whole community. The video game community is not wide-spread and not
everyone plays video games, which is why we decided to take biofeedback
elsewhere.
Solution: The group needs to talk it out and decide what we want to invest our time into; meanwhile, Sebastian and Ryan will research the analysis of raw EEG data (conversion of quantitative data to qualitative data)
Dates:
Meeting with Mr. Lin: 11/14/14
Decide on an outlet for Biofeedback input 11/17/14
Meeting with Mr. Lin: 11/18/14
1) Revise your Gantt Chart ASAP.
ReplyDelete2) Record and understand the format and meaning of raw EEG data.
3) Research on the methods of neural data analysis. There is a course call Exploring Neural Data running right now at Coursera.
4) Detailed person-by-person task assignments for next week.
5) Do a thorough survey about the EEG-based applications ASAP and make a table of them. Analyze the existing ones and identify a topic, and explain it to me for approval.
6) Once the topic finalized, I will change your project title.
**** YOU DON'T NEED TO WAIT UNTIL NEXT WEEK TO TALK TO ME . YOU CAN FIND ME EVERYDAY. YOUR GROUP NEEDS TO SPEED UP DUE TO ALL THE CHANGES.